Apr 26, 2008, 03:34 AM // 03:34
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#1
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Frost Gate Guardian
Join Date: Nov 2007
Guild: Eternal Knights Alliance [RotK]
Profession: Me/
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Decapitate
so quick question with the skill [Decapitate], with this skill if you have a paragon cast...lets say "anthem of fury" and you cast decapitate for that skill, will you gain the adrenaline from it, or does the adrenaline gain come first then get ripped away?
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Apr 26, 2008, 03:40 AM // 03:40
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#2
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Grotto Attendant
Join Date: Dec 2005
Location: Beyond the Forest of Doom, past the Cavern of Agony... on Kitten & Puppy Island
Guild: Soul of Melandru [sOm]
Profession: W/E
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I'd assume it's the same for adrenaline as it is for energy - if you hit a foe with Decapitate while wielding a zealous weapon, you'll still lose the 1 energy gained from the zealous hit. The same thing would happen for adrenaline.
(yes, decapitate is really quite a bad skill)
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Apr 26, 2008, 04:44 AM // 04:44
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#3
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Academy Page
Join Date: Apr 2007
Location: I'm right behind you. And you're DISGUSTING.
Guild: Your Moms Name Here [derp]
Profession: N/
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I read something a while back comparing Decapitate to Eviscerate and I think they even included Cleave.
[Eviscerate] came out on top, hands down.
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Apr 26, 2008, 04:53 AM // 04:53
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#4
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Frost Gate Guardian
Join Date: Mar 2006
Guild: Us Are Not [leet]
Profession: W/
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Decapitate is the best hidden elite skill out there.
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Apr 26, 2008, 04:57 AM // 04:57
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#5
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Academy Page
Join Date: Apr 2007
Location: I'm right behind you. And you're DISGUSTING.
Guild: Your Moms Name Here [derp]
Profession: N/
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Your what hurts?
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Apr 26, 2008, 04:59 AM // 04:59
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#6
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Grotto Attendant
Join Date: Dec 2005
Location: Beyond the Forest of Doom, past the Cavern of Agony... on Kitten & Puppy Island
Guild: Soul of Melandru [sOm]
Profession: W/E
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Quote:
Originally Posted by Sorn Xarann
Decapitate is the best hidden elite skill out there.
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Haha, if only.
The small damage gain you get from running Decap over Evis on a spiker isn't worth the horrid clunkiness of use it entails. And that's decap's problem - it's far too clunky for serious use.
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Apr 26, 2008, 05:07 AM // 05:07
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#7
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Academy Page
Join Date: Apr 2007
Location: I'm right behind you. And you're DISGUSTING.
Guild: Your Moms Name Here [derp]
Profession: N/
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Ah, I found the thread. It was about Eviscerate vs. Cleave, not Decapitate.
http://www.guildwarsguru.com/forum/s...ght=Decapitate
But seriously I can tell you without even running the numbers the DPS of Evisc is superior to Decapitate. And please don't bring up the the "finishing move" argument; really you're going to end up talking about a negligible difference...
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Apr 26, 2008, 05:10 AM // 05:10
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#8
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Furnace Stoker
Join Date: Dec 2005
Location: Wasting away again in Margaritaville
Guild: [HOTR]
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Thing is, it isn't a finishing move. You have to have a second attack to trigger the deep wound anyway. With decapitate, that's almost certainly going to be an autoattack. With eviscerate, it's executioner's or body blow. Any damage you gained from using decapitate over eviscerate is lost by using an autoattack over something better.
Also, decapitate means no frenzy, since you can't use a cancel stance, so that sucks too. Also no bull's strike or shock...
Last edited by Dr Strangelove; Apr 26, 2008 at 05:12 AM // 05:12..
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Apr 26, 2008, 05:12 AM // 05:12
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#9
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Grotto Attendant
Join Date: Dec 2005
Location: Beyond the Forest of Doom, past the Cavern of Agony... on Kitten & Puppy Island
Guild: Soul of Melandru [sOm]
Profession: W/E
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Quote:
Originally Posted by Dr Strangelove
Thing is, it isn't a finishing move. You have to have a second attack to trigger the deep wound anyway. With decapitate, that's almost certainly going to be an autoattack. With eviscerate, it's executioner's or body blow. Any damage you gained from using decapitate over eviscerate is lost by using an autoattack over something better.
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And there's the whole being-stuck-in-Frenzy-without-Rush-to-cancel thing. Unless you want to run a lame IAS like BoA just to make Decap work.
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Apr 26, 2008, 05:46 AM // 05:46
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#10
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Desert Nomad
Join Date: May 2005
Location: Calgary, Alberta, Canada
Profession: W/
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I have a decap build that tends to work fine for me, I use flail as the ias, but use Decap as the finishing move, using other attacked before it, then concluding with it. But I just like experimenting with different skills, so it's probably just me.
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Apr 26, 2008, 07:32 AM // 07:32
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#11
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Jungle Guide
Join Date: May 2007
Guild: Nice But Deadly[nice]
Profession: N/
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You can have a 'finisher' after decap, but it either has to be a signet or an elementalist spell that costs 10 energy or less cast under GoLE. Put up Fire Attunement(and a conjure if you want), Use GoLE>Decapitate>Immolate>Glowing Gaze, you will have a decent burst cast 1 second after the DW(kind of a long time for a spike) and a degenerating cover condition, and GAIN energy back. This has a very long downtime though.
Using a signet type build, put on a res sig(or heal sig if there are shrines or auto res present), purge sig, castigation sig, bane sig(or signet of holy wrath if you an get a guy to enchant you, or signet of rage if you're specifically hunting warriors/paragons), and Symbolic Strike. Take a Maintained enchant or 2, Strength of Honor is good, Balthazar's Spirit is good in pve, Retribution, Succor, Holy Wrath, ect and/or Burst of Agression. Last skill is Decap. Spam Symbolic as often as possible, it will hit like Cleave(+40). Eventually Decap will be charged and ready. Hit your IAS, Open with Symbolic, Decap, then hit with a damage signet and they should be near enough dead(if symbolic is telegraphing the spike, just go strait in with decap). Symbolic is good here and meshes well with Decap because it only costs 4 adrenaline and hits like an elite skill if you have enough signets(at least 3 to hit like cleave, and signets are about all you can use with decap), you have energy-less utility and a couple cheap enchants to increase your damage and/or buff your teammates. If you need energy, reserve Castigation signet to use on an attacking foe.
Another Trick, and slightly more potent then above, but requires a bit more teamwork, work with a partner who can poison targets for you, probably a ranger or sin, Invest into deadly arts and take signet of toxic shock, Signet of Malice, Sadists Signet, recall if you feel you need it or an IAS, maybe signet of twilight if you have hexes on your team, if not Iron Palm and symbolic, Decap and your res sig(if you need one). Have your ally call his spikes and you hit the poisoned target, Iron Palm>Symbolic>Decap>Toxic Shock(again if they're catching you on symbolic, just go in with iron palm>decap>shock). Combined with your ranger buddy that should kill a target.
You could also get wacky with the mesmer sigs(people might not expect a warrior to be the source of shut down tactics from the domination's signet line, and you can use unnatural after decap, but it has a long recharge. You could use the signet stance, but there goes your IAS... also you got signet of recall, signet of disenchantment sig of humility, the signet and disables spells for a set suration for every signet you have equipped, it's a good place to hide that stuff) and ranger sigs(poison tip and antidote in addition to your own, but you won't be able to use any of them to push the spike, just to fuel symbolic and cover the DW).
Even paragon if you wanted(prep up with Enduring Harmony, and FGJ, take remedy sig, heal sig your res sig, Sig of aggression and for about 30 seconds you'll recover from Decap a bit faster, and be able to spam symbolic at will).
I haven't yet considered the necro signets, but it's possible you might use barbed signet or signet of agony(SoA might not work if they kite fast enough but barbed will go through protections) And in PvE you get the Luxon/Kurz signet that returns a little energy. There's also the 1 energy cost skills that have a health sac cost. After you barb someone you should have enough to dark pact them.
I don't believe a Derv has many 0 cost skills that would benefit a Decap warrior aside from Zealous Renewal(pre prot with it, hope you hit a lot of stuff in 20 seconds and recast it...), you might make use of the crippling sig or the mystic speed, or maybe pios light, but someone else would have to be enchanting you. It may, may be possible for a D/W with decap to spec a little into scythe mastery and use some of the "melee" attacks that aren't scythe only and use things to get energy quickly... but you already have wounding strike and pious assault and such...
There's also weapon juggling, decap, then swap in a 'high' set and use power attack or something like that. There's a delay in that though.
Last edited by Hugh Manatee; Apr 26, 2008 at 07:37 AM // 07:37..
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Apr 26, 2008, 08:02 AM // 08:02
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#12
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Lion's Arch Merchant
Join Date: Dec 2006
Location: New Zealand FTW
Guild: Ex Talionis [Law]
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I was getting quite worried about the content of these post's, untill I figured out that its in the "Campfire" section....
Carry on
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Apr 26, 2008, 08:02 AM // 08:02
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#13
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I like yumy food!
Join Date: Jan 2006
Location: Where I can eat yumy food
Guild: Dead Alley [dR]
Profession: Mo/R
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Body blow into decapitate is cool. But it's still bad compared to evis-exe.
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Apr 26, 2008, 10:45 AM // 10:45
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#14
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Frost Gate Guardian
Join Date: Feb 2008
Location: Alliance,Ohio
Guild: Terrokian's Avengers
Profession: W/
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Quote:
Originally Posted by AOTT
I read something a while back comparing Decapitate to Eviscerate and I think they even included Cleave.
[Eviscerate] came out on top, hands down.
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Ya I saw that one too.Evis was hands down.
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Apr 26, 2008, 01:21 PM // 13:21
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#15
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Wark!!!
Join Date: May 2005
Location: Florida
Profession: W/
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I think there are better ways to add a little extra damage to your spike tan decap. In fact I'm not sure if I even bothered to cap it.
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Apr 26, 2008, 02:13 PM // 14:13
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#16
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Furnace Stoker
Join Date: Nov 2006
Guild: Ageis Ascending
Profession: W/
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Even if they dropped the "lose all energy" portion of Decapite it would become a useable skill. But as it now stands its just far to weak.
Think about this, [decapitate] VS [final thrust]
A non-elite sword attack is by far the better choice for a "finishing move". The lack of Deep wound doesnt matter since you can't follow up on it after decapitate. In fact if your target survived Final Thrust you could still hit it with [savage slash] to prevent healing or [power attack] to end it all together.
Decapitate needs something major done to it for it to become a usable elite.
Double damage vs a foe that is knocked down makes sence. Now that would be a seariously powerfull finishing move!
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Apr 26, 2008, 07:44 PM // 19:44
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#17
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Hall Hero
Join Date: Jul 2005
Location: California Canada/BC
Guild: STG Administrator
Profession: Mo/
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It is the only so so axe elite in Nightfall if you don't have Proph. but yeah Evis. all the way.It is sort of like Triple Chop in Factions.
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Apr 26, 2008, 08:33 PM // 20:33
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#18
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Krytan Explorer
Join Date: Apr 2007
Guild: [Disc]
Profession: W/
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What about Executioner's Strike -> Decapitate and Frenzy -> Sprint?
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Apr 26, 2008, 08:37 PM // 20:37
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#20
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Krytan Explorer
Join Date: May 2005
Location: Floating amongst the ethereal seas of placating breezes.
Guild: Like A [Boss]
Profession: Mo/
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Frenzy -> Sprint? If I recall Decapitate drains your energy pool too. So, it'd be Frenzy -> Executioner's Strike -> Decapitate -> Swap weapons -> Sprint?
EDIT: Damn Tyla beat me to it.
Quote:
Originally Posted by Tyla
Your energy is consumed aswell as your adrenaline.
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